Difference between revisions of "Zal'nier"

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{{Species
 
{{Species
 
|image = Zalnier.png
 
|image = Zalnier.png
|leader = [[Emperor Biasniel]]
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|leader = No overall leader
 
|playable = No
 
|playable = No
|faction = Independent
+
|faction = Typically Independent
|capital = [[Nihila]]
+
|capital = None
 
|height = 5 - 6.5ft
 
|height = 5 - 6.5ft
 
|skin = Red<br/>Orange<br/>Yellow<br/>Green<br/>Blue<br/>Teal<br/>Indigo<br/>Purple<br/>Pink<br/>White<br/>Black<br/>Grey
 
|skin = Red<br/>Orange<br/>Yellow<br/>Green<br/>Blue<br/>Teal<br/>Indigo<br/>Purple<br/>Pink<br/>White<br/>Black<br/>Grey
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|eye = Green<br/>Blue<br/>Red<br/>Orange<br/>Grey<br/>Purple<br/>Brown
 
|eye = Green<br/>Blue<br/>Red<br/>Orange<br/>Grey<br/>Purple<br/>Brown
 
|feat = Tall, Thin, 2-6 Tentacle-like appendages on head, Pointed ears, Small fangs, Claws, Natural Eye-Shadowing
 
|feat = Tall, Thin, 2-6 Tentacle-like appendages on head, Pointed ears, Small fangs, Claws, Natural Eye-Shadowing
  +
|lang = Zalnish<br/>Uloffian
|lang = Zalnish<br/>English<br/>Spanish<br/>French<br/>Scandinavian<br/>German<br/>Turkish<br/>Russian
 
 
|life = 90 years
 
|life = 90 years
 
|diet = Omnivorous
 
|diet = Omnivorous
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}}
 
}}
   
The '''Zal'nier''' race (short for '''"Zalainier"''') is a secondary race appearing in [[Age of Warscape]] and [[Age of Warscape: Origins]]. They are a mob-type race that are occasionally fought in almost every region of [[Uloff]]. The race are characteristically highly-aggressive and expert fighters, though they typically have low defense. The race primarily lives on Uloff's third moon, [[Zal'rom]], and occasionally travel down to Uloff using Gnomish technologies and portals for unknown reasons. The race is currently lead by [[Emperor Biasniel]], living in a federation-like government. The race is not playable, but is able to be fought as enemies.
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The '''Zal'nier''' (short for '''Zalaeinier''') are a tall, humanoid species that are native to the outlying islands of [[Uloff]]. They are a secondary, non-dominant race that can be found globally. Zal'nier are highly intelligent, quick to adapt and learn, and have the ability to move objects with their minds (telekinesis). Despite their capabilities, Zal'nier are often disregarded by the dominant races, causing them to resort to pillaging and stealing from aforementioned races in order to aid themselves.
   
  +
Often self-centered and keen on operating independently, Zal'nier travel far from their original homes in pursuit of building their own lives without the aid of a group. Decades of being cast aside by the dominant races, Zal'nier have adapted to a self-reliance mindset. Zal'nier are often seen as combative experts, incorporating unique, unpredictable combat techniques.
==History==
 
  +
Ever since Uloff and its three moons were created, the Zal'nier inhabited the Zal'rom moon and thrived there since. However, some Dark Elves had constructed malfunctioning portals throughout [[Darkglade]], which, instead of warping to [[Gaderon]], mistakenly warped to Zal'rom. This allowed for small groups of Zal'nier to cross through the portals, and get on to Uloff. Although rarely, the Zal'nier will venture to Uloff for unknown reasons, though they are often encountered stealing or raiding.
 
  +
The Zal'nier are seen as a mob race in [[Age of Warscape]], and are not playable.
   
 
==Appearance==
 
==Appearance==
The Zal'nier are humanoid in appearance, and have a wide range of skin pigmentations (which can be any colour on the colour wheel). They typically have a height of 6 feet in males, and 5 feet in females. Zal'nier also are easily identified by tentacle-like appendages that protrude from the back (sometimes the side) of one's head, which can vary from 2-6 appendages on an individual (sometimes more than six can grow). These appendages serve as an extension to one's brain, which improves sensory, brain development, and intelligence. These also allow for them to foresee upcoming motions (such as attacks), discover where a sound is coming from, and learn much faster than any other race. These tentacles may also be stylized to resemble hair.
+
The Zal'nier are humanoid in appearance, and have a wide range of skin pigmentations. They typically have a height of 6 feet in males, and 5 feet in females. Zal'nier also are easily identified by tentacle-like appendages that protrude from the back (sometimes the side) of one's head, which can vary from 2-6 appendages on an individual (sometimes more than six can grow) of varying sizes, though they typically are all the same size. These appendages serve as an extension to one's brain, which improves sensory, brain development, and intelligence. These also allow for them to foresee upcoming motions (such as attacks), discover where a sound is coming from, and learn much faster than any other race. These tentacles may also be stylized to resemble hair.
 
They can also be identified by their wide range of eye colours, small fangs used to help chew, slightly-sharper fingernails (compared to that of a [[Human]]'s), pointed or regularly-shaped ears, inability to grow body hair (except eyebrows and eyelashes in both genders and facial hair in men, despite facial hair in men being extremely hard to grow and is usually genetic. In females, facial hair is impossible), and shadowing around the eyes (especially in females).
 
 
==Behaviour==
 
Most Zal'nier attempt to avoid conflict and will usually not attack first, unless provoked or needing to defend one's self. They attempt to negotiate before switching to more aggressive decisions. However, just because Zal'nier do not attack first does not mean they can't do any harm. Most Zal'nier are highly-trained in combat, and use highly thought-out tactics, their advanced-senses, and lethal attack patterns to attack an opponent.
 
   
 
They can also be identified by their wide range of eye colors, small fangs used to help chew, slightly-sharper fingernails (compared to that of a [[Human]]'s), long, pointed ears, inability to grow body hair (except eyebrows and eyelashes in both genders), and shadowing around the eyes.
Zal'nier rarely travel away from Zal'rom, and are hard to find on Uloff. However, those found on Uloff tend to be aggressive, seemingly in defense.
 
   
==Leadership==
+
==Behavior==
  +
Zal'nier, once reaching adulthood, adopt a self-reliance mindset, believing themselves to not need help from outside sources, including from other Zal'nier. At this point, Zal'nier are often aggressive to others, especially those who are not Zal'nier. They will often resort to quick violence to deter anybody, using telekinesis as an unpredictable weapon. Zal'nier are also known to pillage and steal from other races in order to supply themselves, often being food, clothing (including armor), and weaponry. They are often highly proficient with what they acquire due to their ability to quickly adapt.
The Zal'nier operate under an imperialistic government, and are lead by [[Emperor Biasniel]]. Biasniel is a quiet leader, and will rarely answer to anyone outside of Zal'rom, unless it is for political or urgent reasons. Biasniel deeply cares for his people, and will do anything to make sure that they are happy and safe.
 
   
 
{{Races}}
 
{{Races}}

Revision as of 05:06, 27 February 2019


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Zal'nier
Zalnier.png
Details
Leader
No overall leader
Playable
No
Faction
Typically Independent
Capital
None
Average Height
5 - 6.5ft
Skin Colours
Red
Orange
Yellow
Green
Blue
Teal
Indigo
Purple
Pink
White
Black
Grey
Hair Colours
None
Eye Colours
Green
Blue
Red
Orange
Grey
Purple
Brown
Distinctive Features
Tall, Thin, 2-6 Tentacle-like appendages on head, Pointed ears, Small fangs, Claws, Natural Eye-Shadowing
Languages
Zalnish
Uloffian
Life Span
90 years
Diet
Omnivorous


The Zal'nier (short for Zalaeinier) are a tall, humanoid species that are native to the outlying islands of Uloff. They are a secondary, non-dominant race that can be found globally. Zal'nier are highly intelligent, quick to adapt and learn, and have the ability to move objects with their minds (telekinesis). Despite their capabilities, Zal'nier are often disregarded by the dominant races, causing them to resort to pillaging and stealing from aforementioned races in order to aid themselves.

Often self-centered and keen on operating independently, Zal'nier travel far from their original homes in pursuit of building their own lives without the aid of a group. Decades of being cast aside by the dominant races, Zal'nier have adapted to a self-reliance mindset. Zal'nier are often seen as combative experts, incorporating unique, unpredictable combat techniques.

The Zal'nier are seen as a mob race in Age of Warscape, and are not playable.

Appearance

The Zal'nier are humanoid in appearance, and have a wide range of skin pigmentations. They typically have a height of 6 feet in males, and 5 feet in females. Zal'nier also are easily identified by tentacle-like appendages that protrude from the back (sometimes the side) of one's head, which can vary from 2-6 appendages on an individual (sometimes more than six can grow) of varying sizes, though they typically are all the same size. These appendages serve as an extension to one's brain, which improves sensory, brain development, and intelligence. These also allow for them to foresee upcoming motions (such as attacks), discover where a sound is coming from, and learn much faster than any other race. These tentacles may also be stylized to resemble hair.

They can also be identified by their wide range of eye colors, small fangs used to help chew, slightly-sharper fingernails (compared to that of a Human's), long, pointed ears, inability to grow body hair (except eyebrows and eyelashes in both genders), and shadowing around the eyes.

Behavior

Zal'nier, once reaching adulthood, adopt a self-reliance mindset, believing themselves to not need help from outside sources, including from other Zal'nier. At this point, Zal'nier are often aggressive to others, especially those who are not Zal'nier. They will often resort to quick violence to deter anybody, using telekinesis as an unpredictable weapon. Zal'nier are also known to pillage and steal from other races in order to supply themselves, often being food, clothing (including armor), and weaponry. They are often highly proficient with what they acquire due to their ability to quickly adapt.