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{{Species
 
{{Species
  +
|image = Zalnier.png
|image1=
 
  +
|leader = No overall leader
|caption1=<center>N/A</center>
 
 
|playable = No
|leader=[[Emperor Biasniel]]
 
|faction=Independent
+
|faction = Typically Independent
  +
|capital = None
|playable=No
 
  +
|height = 5 - 6.5ft
  +
|skin = Red<br/>Orange<br/>Yellow<br/>Green<br/>Blue<br/>Teal<br/>Indigo<br/>Purple<br/>Pink<br/>White<br/>Black<br/>Grey
  +
|hair = None
  +
|eye = Green<br/>Blue<br/>Red<br/>Orange<br/>Grey<br/>Purple<br/>Brown
  +
|feat = Tall, Thin, 2-6 Tentacle-like appendages on head, Pointed ears, Small fangs, Claws, Natural Eye-Shadowing
  +
|lang = Zalnish<br/>Uloffian
  +
|life = 90 years
  +
|diet = Omnivorous
  +
|notable =
 
}}
 
}}
   
  +
The '''Zal'nier''' (short for '''Zalaeinier''') are a tall, humanoid species that are native to the outlying islands of [[Uloff]]. They are a secondary, non-dominant race that can be found globally. Zal'nier are highly intelligent, quick to adapt and learn, and have the ability to move objects with their minds (telekinesis). Despite their capabilities, Zal'nier are often disregarded by the dominant races, causing them to resort to pillaging and stealing from aforementioned races in order to aid themselves.
The Zal'nier are a highly intelligent race that live on [[Uloff]]'s largest moon: [[Zal'rom]]. Unlike the ten races on Uloff, the Zal'nier live in modernity. These individuals are not allied with any faction, and are not found in any faction (and rarely on Uloff itself).
 
   
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Often self-centered and keen on operating independently, Zal'nier travel far from their original homes in pursuit of building their own lives without the aid of a group. Decades of being cast aside by the dominant races, Zal'nier have adapted to a self-reliance mindset. Zal'nier are often seen as combative experts, incorporating unique, unpredictable combat techniques.
==History==
 
Ever since Uloff and its three moons were created, the Zal'nier inhabited the Zal'rom moon and thrived there since. While the ten races were building on Uloff, the Zal'nier have been creating large cities across the surface of Zal'rom. Because of the race's extreme intelligence, they were able to establish high levels of technology, and bring the race to modernity (unlike the races on Uloff). The Zal'nier have also established an imperial government, and elected [[Emperor Biasniel]] as their leader. However, the Zal'nier rarely visit Uloff or Earth, and will only do so for political or exploration reasons.
 
   
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The Zal'nier are seen as a mob race in [[Age of Warscape]], and are not playable.
As the Zal'nier create new technology and expand/improve on their cities, the god [[Ohm'Brahman]] takes notice in this advanced race. He descended upon Emperor Biasniel, gave him the [[Sword of Haed'Vishnu]], and instructed Bianiel to never let the sword fall into the wrong hands, as its power can wipe out an entire solar system. Biasniel hid the sword within Zal'rom, and made sure that nobody, not even his people or advisors, knew of its existence.
 
   
 
==Appearance==
 
==Appearance==
The Zal'nier are humanoid in appearance, and have a wide range of skin pigmentations (which can be any colour on the colour wheel). They typically have a height of 6 feet in males, and 5 feet in females. Zal'nier also are easily identified by tentacle-like appendages that protrude from the back (sometimes the side) of one's head, which can vary from 2-6 appendages on an individual (sometimes more than six can grow). These appendages serve as an extension to one's brain, which improves sensory, brain development, and intelligence. These also allow for them to foresee upcoming motions (such as attacks), discover where a sound is coming from, and learn much faster than any other race. They can also be identified by their wide range of eye colours, small fangs used to help chew, slightly-sharper fingernails (compared to that of a [[Human]]'s), Various ear-types (ranges from regular, horn, or hole shaped), inability to grow body hair (except eyebrows and eyelashes in both genders and facial hair in men, despite facial hair in men being extremely hard to grow and is usually genetic. In females, facial hair is impossible), and shadowing around the eyes (especially in females).
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The Zal'nier are humanoid in appearance, and have a wide range of skin pigmentations. They typically have a height of 6 feet in males, and 5 feet in females. Zal'nier also are easily identified by tentacle-like appendages that protrude from the back (sometimes the side) of one's head, which can vary from 2-6 appendages on an individual (sometimes more than six can grow) of varying sizes, though they typically are all the same size. These appendages serve as an extension to one's brain, which improves sensory, brain development, and intelligence. These also allow for them to foresee upcoming motions (such as attacks), discover where a sound is coming from, and learn much faster than any other race. These tentacles may also be stylized to resemble hair.
   
  +
They can also be identified by their wide range of eye colors, small fangs used to help chew, slightly-sharper fingernails (compared to that of a [[Human]]'s), long, pointed ears, inability to grow body hair (except eyebrows and eyelashes in both genders), and shadowing around the eyes. Zal'nier also commonly have stripes and patterns on their skin, which are typically in darker shade of their skin. Some Zal'nier, however, may not have any stripes or patterns on their skin at all.
==Behaviour==
 
Most Zal'nier attempt to avoid conflict and will usually not attack first, unless provoked or needing to defend one's self. They attempt to negotiate before switching to more aggressive decisions. However, just because Zal'nier do not attack first does not mean they can't do any harm. Most Zal'nier are highly-trained in combat, and use highly thought-out tactics, their advanced-senses, and lethal attack patterns to attack an opponent.
 
   
  +
==Behavior==
Zal'nier rarely travel away from Zal'rom, and are hard to find on Uloff.
 
  +
Zal'nier, once reaching adulthood, adopt a self-reliance mindset, believing themselves to not need help from outside sources, including from other Zal'nier. At this point, Zal'nier are often aggressive to others, especially those who are not Zal'nier. They will often resort to quick violence to deter anybody, using telekinesis as an unpredictable weapon. Zal'nier are also known to pillage and steal from other races in order to supply themselves, often being food, clothing (including armor), and weaponry. They are often highly proficient with what they acquire due to their ability to quickly adapt.
   
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{{Races}}
==Leadership==
 
The Zal'nier operate under an imperialistic government, and are lead by [[Emperor Biasniel]]. Biasniel is a quiet leader, and will rarely answer to anyone outside of Zal'rom, unless it is for political or urgent reasons. Biasniel deeply cares for his people, and will do anything to make sure that they are happy and safe.
 
 
[[Category:Species]]
 
[[Category:Species]]
 
[[Category:Independent Species]]
 
[[Category:Independent Species]]

Latest revision as of 05:38, 27 February 2019

Zal'nier
Zalnier.png
Details
Leader
No overall leader
Playable
No
Faction
Typically Independent
Capital
None
Average Height
5 - 6.5ft
Skin Colours
Red
Orange
Yellow
Green
Blue
Teal
Indigo
Purple
Pink
White
Black
Grey
Hair Colours
None
Eye Colours
Green
Blue
Red
Orange
Grey
Purple
Brown
Distinctive Features
Tall, Thin, 2-6 Tentacle-like appendages on head, Pointed ears, Small fangs, Claws, Natural Eye-Shadowing
Languages
Zalnish
Uloffian
Life Span
90 years
Diet
Omnivorous


The Zal'nier (short for Zalaeinier) are a tall, humanoid species that are native to the outlying islands of Uloff. They are a secondary, non-dominant race that can be found globally. Zal'nier are highly intelligent, quick to adapt and learn, and have the ability to move objects with their minds (telekinesis). Despite their capabilities, Zal'nier are often disregarded by the dominant races, causing them to resort to pillaging and stealing from aforementioned races in order to aid themselves.

Often self-centered and keen on operating independently, Zal'nier travel far from their original homes in pursuit of building their own lives without the aid of a group. Decades of being cast aside by the dominant races, Zal'nier have adapted to a self-reliance mindset. Zal'nier are often seen as combative experts, incorporating unique, unpredictable combat techniques.

The Zal'nier are seen as a mob race in Age of Warscape, and are not playable.

Appearance[]

The Zal'nier are humanoid in appearance, and have a wide range of skin pigmentations. They typically have a height of 6 feet in males, and 5 feet in females. Zal'nier also are easily identified by tentacle-like appendages that protrude from the back (sometimes the side) of one's head, which can vary from 2-6 appendages on an individual (sometimes more than six can grow) of varying sizes, though they typically are all the same size. These appendages serve as an extension to one's brain, which improves sensory, brain development, and intelligence. These also allow for them to foresee upcoming motions (such as attacks), discover where a sound is coming from, and learn much faster than any other race. These tentacles may also be stylized to resemble hair.

They can also be identified by their wide range of eye colors, small fangs used to help chew, slightly-sharper fingernails (compared to that of a Human's), long, pointed ears, inability to grow body hair (except eyebrows and eyelashes in both genders), and shadowing around the eyes. Zal'nier also commonly have stripes and patterns on their skin, which are typically in darker shade of their skin. Some Zal'nier, however, may not have any stripes or patterns on their skin at all.

Behavior[]

Zal'nier, once reaching adulthood, adopt a self-reliance mindset, believing themselves to not need help from outside sources, including from other Zal'nier. At this point, Zal'nier are often aggressive to others, especially those who are not Zal'nier. They will often resort to quick violence to deter anybody, using telekinesis as an unpredictable weapon. Zal'nier are also known to pillage and steal from other races in order to supply themselves, often being food, clothing (including armor), and weaponry. They are often highly proficient with what they acquire due to their ability to quickly adapt.